The from-scratch Go rewrite had unresolved bugs (missing go.sum, UI 404s, path issues) from being built without a working local Go toolchain to verify against. Switching strategy: use the actual upstream wireguard-ui codebase (proven, battle-tested single-server manager) as the base, and extend it for multi-server support instead of re-deriving everything from zero. Kept our own installers (bootstrap.sh, update.sh, scripts/install.sh, scripts/proxmox-install.sh) - these still apply, just need updating to build/install the upstream module layout instead of the old cmd/wireguard-ui-multi structure. Module path intentionally left as upstream's own (github.com/ngoduykhanh/wireguard-ui) for now to avoid touching every internal import; revisit if this needs to be fully rebranded. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
21 lines
351 B
Go
21 lines
351 B
Go
package router
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import "gopkg.in/go-playground/validator.v9"
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// NewValidator func
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func NewValidator() *Validator {
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return &Validator{
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validator: validator.New(),
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}
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}
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// Validator struct
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type Validator struct {
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validator *validator.Validate
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}
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// Validate func
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func (v *Validator) Validate(i interface{}) error {
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return v.validator.Struct(i)
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}
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