GetClients, GetClientByID, and SendRequestedConfigsToTelegram all
looked up the legacy "wg0" server unconditionally when building a
client's QR code / config, ignoring which server the client actually
belongs to. On any multi-server setup without a migrated wg0, the
server lookup returned a zero-value model.Server (error discarded),
and BuildClientConfig then dereferenced its nil KeyPair pointer,
panicking whenever a client's QR code was rendered.
Now looks up the client's own ServerID (falling back to wg0 only for
legacy clients with no ServerID set) and surfaces the lookup error
instead of silently continuing with an empty server.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Escape HTML in client list and wake-on-LAN names to prevent XSS
- Log successful/failed login attempts with remote address
- Fix leading-comma bug in AllowedIPs template when only extra allowed IPs are set
- Add PreUp script support for server interfaces (alongside existing PostUp/PreDown/PostDown)
- Fix endpoint parsing to support IPv6 addresses (upstream PR #223)
Cherry-picked from upstream PRs #656, #653, #680, #673, #223.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Deletes /wg-server (route, handlers, template) entirely and adds generic
/servers/:id/interface and /servers/:id/keypair endpoints + UI in the
All Servers page, so every server (including the default one) is managed
through the same per-server registry. Drops the write-through dual-write
hacks that kept the old single-server collection in sync - the registry
is now the single source of truth. One-time legacy-install migration path
is untouched.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
New IStore methods for a per-server registry (GetServers, GetServerByID,
CreateServer, DeleteServer, GetServerSettings/SaveServerSettings,
GetServerHashes/SaveServerHashes), all additive - existing single-server
methods untouched. Adds util.ValidateRecordID/ValidateInterfaceName and
applies them to every new method taking a server ID, closing a path-
traversal gap before serverID is ever driven by user input (flagged by
a security review pass).
The from-scratch Go rewrite had unresolved bugs (missing go.sum, UI
404s, path issues) from being built without a working local Go
toolchain to verify against. Switching strategy: use the actual
upstream wireguard-ui codebase (proven, battle-tested single-server
manager) as the base, and extend it for multi-server support instead
of re-deriving everything from zero.
Kept our own installers (bootstrap.sh, update.sh, scripts/install.sh,
scripts/proxmox-install.sh) - these still apply, just need updating
to build/install the upstream module layout instead of the old
cmd/wireguard-ui-multi structure.
Module path intentionally left as upstream's own
(github.com/ngoduykhanh/wireguard-ui) for now to avoid touching every
internal import; revisit if this needs to be fully rebranded.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>