The from-scratch Go rewrite had unresolved bugs (missing go.sum, UI 404s, path issues) from being built without a working local Go toolchain to verify against. Switching strategy: use the actual upstream wireguard-ui codebase (proven, battle-tested single-server manager) as the base, and extend it for multi-server support instead of re-deriving everything from zero. Kept our own installers (bootstrap.sh, update.sh, scripts/install.sh, scripts/proxmox-install.sh) - these still apply, just need updating to build/install the upstream module layout instead of the old cmd/wireguard-ui-multi structure. Module path intentionally left as upstream's own (github.com/ngoduykhanh/wireguard-ui) for now to avoid touching every internal import; revisit if this needs to be fully rebranded. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
32 lines
722 B
Go
32 lines
722 B
Go
package model
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import (
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"errors"
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"net"
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"strings"
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"time"
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)
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type WakeOnLanHost struct {
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MacAddress string `json:"MacAddress"`
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Name string `json:"Name"`
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LatestUsed *time.Time `json:"LatestUsed"`
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}
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func (host WakeOnLanHost) ResolveResourceName() (string, error) {
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resourceName := strings.Trim(host.MacAddress, " \t\r\n\000")
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if len(resourceName) == 0 {
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return "", errors.New("mac Address is Empty")
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}
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resourceName = strings.ToUpper(resourceName)
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resourceName = strings.ReplaceAll(resourceName, ":", "-")
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if _, err := net.ParseMAC(resourceName); err != nil {
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return "", errors.New("invalid mac address")
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}
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return resourceName, nil
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}
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const WakeOnLanHostCollectionName = "wake_on_lan_hosts"
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